• Skip to main content

Brittany Maresh

Just another WordPress site

Five Common Sense Pieces of Critique Etiquette I Wish I’d Been Told

1. Submit your piece with proper manuscript format. There’s a reason people ask for it. It’s readable, leaves room for notes, and quickly gives a basic idea of how long the piece is (and therefore an estimation of how much time it’s going to take to critique it). I don’t care if you like a funky new typeface or want to save paper. The standard format is standard for a reason. Be professional, be respectful. The basics: Times New Roman/Courier, 12 point, double spaced, one inch margins.

2. If everyone else is bringing printed pages, don’t e-mail yours. It gives them nothing to hand back to you, nowhere to take the notes, and studies show you read different on the computer versus on paper. You want the most bang for your critique. Don’t shortchange yourself, and the your critique partners.

3. Edit your pieces before you print them, not after. There’s nothing more maddening than finding out a writer has changed everything they turned in, and your critique doesn’t do them any good. It feels like wasted time all the way around.

4. Start and end with something positive. Critiques can be incredibly hard to hear, and sandwiching in the bad with some good notes is useful to spare feelings.

5. If you have to cry, it’s totally legit to say you need to step into the bathroom to freshen your lipstick or use the facilities. Take a minute, take a deep breath. That being said, the lady’s room at the last workshop with a critique element I attended was full of snifflers after every group meeting. Even the people who got really positive critiques were emotional about it.

Iditarod Season

If you follow me on any sort of social media, you know I’m from Alaska. I mention it not infrequently, saying things like:

  • “Wait, August is summer in other places? #alaskan.”
  • “There is a moose in my back yard and I am supposed to check on the chickens. Sigh, only in Alaska.”
  • “Snowed eight inches but it’s cool, we can handle the snow – this is Alaska.”
  • “Fresh blueberries from up on the mountain. Heck yes, Alaska.”
  • “So cold. -35 with wind chill. Bah, Alaska.”

You get the idea. I’m proud of where I’m from – that my grandparents homesteaded and one of my parents was born here before Alaska was a state. That I have family history here, and actual history here, too.

Growing up, Alaskan history always seemed more real to me than the history of the United States. Alaska as a place was more real – I’d never gone out of state, after all. The rest of the world was this theoretical zone, something people fake on television, unreal and impossible.

What was real to me was Alaska. I grew up on the legends of Alaska — of Russian boat captains and haunted towers, Native Alaskan myths about what happens if you kill something and don’t make use of it. The story of whales that saved people, animals that gave up their lives for humans, fingers that became seals. Gold miners, hidden treasures, streams full of gold. The dangers of whistling under the northern lights.

And, too, the story of Balto, of Nome, of the Iditarod. I could hardly avoid it – I grew up in the city known for being the start of the race. Not the ceremonial start in Anchorage, but the restart, where the race really begins (well, most years, anyway).

It’s impossible to avoid the race entirely, living her, but I actively follow it. I track the tragedies, the scratches, the veteran racers and the upcoming champions.  I track a family friend who has a dog kennel, someone my sister spent time as a dog handler for. I listen to my other sister swear that after she’s a veterinarian, she’s going to be an Iditarod volunteer vet on the trail, some day. For us, the Iditarod is a part of what it means to be Alaskan.

So yes, I got a little nutty over it every year. I watch the finish, livestreaming from the Iditarod Insider website. Tweet, and text, and obsess. And why wouldn’t I? Balto was one of the few movies I ever saw that touched up on a tradition that I understood. It was one of the few that, growing up, was real to me. Northern lights, snow storms, polar bears and geese and dogs that were part wolf all made a lot more sense than sunny beaches and shopping malls and walking home from school.

Anyway, thanks for bearing with me, for putting up with my enthusiasm once a week or so every year.

Pi Day 2015

Only managed two pies this year because I was house sitting for most of the day.  The T-Rex from the Jurassic Park logo for me and Baymax by request of the nine-year-old.

CAHVYLSVAAA4Z82 CAHgrx3UIAApBot

Save

The Ghost of Pi Days Past

I love Pi Day. It’s an excuse to do a bunch of nerdy baking and then go around like a pie fairy granting people pie.

Here’s a brief selection of my Pi Day pies from the past. Expect nerdy pies from present times later tonight.  Can you identify what each of these are supposed to be?

40992_461530846140_233991_n 200535_10150158246421141_4630357_n BFXtrcjCAAAhn04.jpg largeBFXYbnmCEAEJtR9.jpg large unnamed429750_10150707642901141_1739452576_n

Pie Identification (in order):

[Read more…] about The Ghost of Pi Days Past

International Women’s Day 2015: Girl Guilds

International Women’s Day seems like as good a time to discuss this as any: if I would be the token girl in your game group, guild, etc – or you only have one token female – I am not going to join, no matter how nice you come across.

For a TL:DR on my gaming history, I started playing a MUD back in the mid-90s and have played some form of MMO consistently ever since, along with tabletop games with a local group, and I M:tG’d until high school (though I still have my collection – mostly ice age and earlier). There is no TL:DR on why I only game with majority female groups. It’s not an issue you can reduce to a sentence or two. It’s an experience.

I was eleven when I started gaming, healthily afraid of the many basement-dwelling murderer perverts that my mom and society told me were proliferating the internet. Soon, I found there were other things to be afraid of. Not the blatant perverts, or charming serial killers, but the guys who would fly off the handle the second they found out you were a girl, you gamed, and worse, you were good at it.

I admit, I was lucky. One of the implementers/imps of the MUD I played – J. Sebek’s Clandestine – was female. Though tyrannical, frightening, and well deserving of her name, I think her presence played a part in why they took harassment complaints seriously.

Also, for the most part the female players looked out for one another. They’d warn you about the guys. Not the blatant pervs that you could just mute, but the ones that seemed nice… until you wouldn’t cyber with them. The ones that were okay with you when you were an initiate in your rel – low level, unimportant – but couldn’t stand it if the Archon of their rel was played by a woman – or worse, the Chosen One. For them, the promotion of a female player above them was the gravest insult, and they’d turn on you – a former friend would go aggro and start making accusations of cheating, or seducing the imms, or worse.

The girls in-game also whispered to one another about the men who were okay with being beaten in combat by a guy, but swore and spit and raged if you took them down in a duel – or worse, the ones that would go off like a bottle rocket if you mentioned the notable female players like Ophelia – the level 150 player-killer that to this day remains the single coolest PKer I have ever had the pleasure of being mercilessly slaughtered by. Knowing who not to duel to avoid an angry two-day tirade made playing more enjoyable.

My best allies in game were the other female players on the server – or most of them. The places where they didn’t go – the private chat channels they avoided, the religions where there were only men –  those were places I didn’t want to be, either.  They also knew which imms were more sympathetic – and which ones were likely to think it was a waste of time to complain about inappropriate out of character comments, the harassing requests to cyber, the threatening bullshit about having slept my way to the top, like I needed an imm or an imp to boost my stats to beat them.

They also knew things like to always keep logs, to give verbal warnings before contacting an imm. They’d learned the hard way so I didn’t have to. And, of course, I passed on what I learned to new players, too. Without that, I think the game would have been unbearable.

When we moved on to other games – WoW, briefly, and FFXI, FFXIV –  that didn’t change. The other female players were there, supportive, already having worked out the road map for how to get help when you needed it, which GMs would dismiss your complaint – or worse, punish you for wasting their time with your complaint – when you report being harassed.  Not all girls, but enough of them that the Final Fantasy Online, at least, was still a good gaming experience (WoW less so, but that had more to do with the players I knew from the get-go – guys I knew socially and thought were cool, until they wouldn’t stop telling me how they’d modded things to remove character clothes).

Online, it was easy to stay in safe spaces – to find allies. To pick and choose which players I played with, which games I invested time in.

In real life, though, gaming groups just aren’t that common. And finding allies is a lot more difficult.

My first gaming group was actually my brother’s group. He needed a cleric, and had a sister. I didn’t know at the time that this was going to be a life-long assignment. That girl = cleric. We played for years before I decided to find my own gaming group – only after his fizzled out.

My next long-term group was mixed gender. Two guys, three girls, if you count the DM (she was awesome. Still is). We played together for years, and I got to play a swashbuckler – my first non-cleric character. I loved it.  Finesse fighters are so much fun. And it was so cool not to have to worry about everyone’s HP all the time, to just play my character. There were no DM-mandated rape plotlines, or any of the numerous weird clothing removal scenes later DMs would attempt to call normal parts of the game. It was nice.

Eventually, though, the DM moved away, other people broke up, changed jobs, and I was on the look out for a whole new group.  For a long time, I didn’t find any. The few groups I knew about were incredibly stable – and incredibly full. When a guy from work mentioned his group was looking for a new player, I jumped at the first chance to play.

The DM said they needed a healer, and so since I was a girl, that would be perfect. That should have been a red flag. That they were looking for a healer. That they assumed as a girl I’d play a healer. I didn’t notice or care – I was just glad they would let me play. Since the guy from work was nice enough, I didn’t think I had anything to worry about. Didn’t think I’d need a ally to have my voice heard.

I don’t need to tell you that things went badly. I was talked over the top of, my previous experience dismissed because my previous DM had been female, and every time I went to do anything in-game, I had to listen to an explanation for what I was trying to do, like I wouldn’t know. They didn’t care that I said I’d played before. That I had my own set of polyhedrals and my own game books. I was a girl, and to them that meant that I couldn’t possibly know what I was doing. That I’d never know what a D20 is. That I wouldn’t be able to work out how to even play my character. Worse, they’d try and dictate what my character was doing, and ignore my protests.

Sure, they were nice to me out of game. I was their token female, after all, and they meant well – or I thought they meant well. I stuck it out for a while. A few months.  After all, they didn’t play with many girls. I had to be representative of my gender, prove I could handle it. That I was cool, girls could be cool.

It wasn’t cool, though.

The final straw was when another player grabbed my dice, announced what my character was doing, and rolled. “She’s going to heal my character now,” he said, throwing my dice for me. And the DM nodded, like of course this was what I was doing. Nothing I’d said – not the fifty, sixty times I’d asked them not to do that previously – mattered. I might as well have been invisible, a paper prop. A game token.

I grabbed my books, left my dice, and walked out of the game. I have heard from other girls in the community that they have done the same things to others. It’s not uncommon to hear it mentioned that they’re looking for a new player.

If it were just once – just the one group – maybe I wouldn’t mind joining an otherwise all-male guild or D&D games. Maybe I wouldn’t notice, even the gender balance. But it’s not just the one. And it’s not just me. And in this gaming community, girls need allies so they can avoid falling in to that role, that trap – the token female. Someone who should be honored to be present, like their gender is a handicap they’ve overcome.

I can’t count the amount of women who have had similar experiences, and worse. Most of the players I know have at least one horror story. Comparatively, I’ve been incredibly lucky – I haven’t been raped, or brutalized, or stalked like some of the other women I know. Nobody plastered the community with warnings that I was a slut, or a whore, or worse, a fake geek girl. I was just dehumanized.  Dismissed. Ignored.

I learned my lesson. I don’t play where there isn’t already a female presence.  It’s not an honor, or a privilege when you’re the only girl let in – it’s a trap.

Footnote glossary by request:
[Read more…] about International Women’s Day 2015: Girl Guilds

2015: Terms and Conditions

Terms and Conditions seems to be my ghost. It’s haunting me. I don’t think I’ll finish Connection Terminated until I’ve got Terms and Conditions wrapped properly.

There was a time that would have made me sad, I think, but I can’t seem to give up on it yet.

  • Go to page 1
  • Go to page 2
  • Go to Next Page »

Copyright © 2023 · Author Pro on Genesis Framework · WordPress · Log in